Tutorials

Joshua Gouw / Making of Jinx.
Software used : Zbrush, Maya, Arnold

Tomoki Shimizu / Making of Ana de Armas.
Software used : Zbrush, Maya, Vray, ZWrap, Mari

Adam O'Donnell / Making of Obi-Wan Kenobi
Software used : Zbrush, Maya, Arnold, Wrap, Mari, Nuke

Sinan Zöngör / Making of Black woman
Software used : Zbrush, Wrap, Maya, Arnold

Sefki Ibrahim / Realtime Digital Double with Character Creator and TexturingXYZ
Software used : Character Creator, Wrap, Mari

Simon Gomez / Making of "Lily"
Software used : Maya, Zbrush, Mari, Nuke, Arnold

Pietro Berto / Making of "Emmanuel"
Software used : Maya, Zbrush, Arnold

Rajitha Naranpanawa / Making of "First Date"
Software used : Mudbox, Maya, Arnold

Daniel Bauer / Making of "Ennea"
Software used : Zbrush, Photoshop, Mari, Vray, 3dsmax

Aobo Li / Making of “Viktor”
Software used : Zbrush, Mari, Blender, Cycles, Eeve

Nicolas Morel / Making of “Elephorse” : Pushing your Creature workflow
Software used : Zbrush, Mari, Arnold

Gaël Kerchenbaum / Procedural skin using TexturingXYZ maps in Mari
Software used : Mari

Robert Pashayan Making of "Jeddan"
Software used : Zbrush, Mari, Houdini, Arnold

Vanni Brighella Making of "Samuel Lee Jackson"
Software used : Zbrush, Mari, Maya, Arnold

Antoine Verney Carron Making of "Sinodon"
Software used : Zbrush, Mari, Maya, Arnold

Mateusz Sroka / Making of Bad captain
Software used : Mari, Maya, Arnold, Nuke

Alfred Roettinger / Making of a Realtime Eye
software/tool used : Maya, Zbrush, Marmoset

Jeremy Celeste / Advanced workflow using Multi-channel faces packs
software/tool used : Maya, Zbrush, Zwrap

Saurabh Jethani / Creating real-time realistic skin in UE4
software/tool used : Unreal Engine

Şefki Ibrahim / Making a Digital Face
software/tool used : Maya, Mari, Photoshop, Zbrush, Xgen

Mohsen Rezaei / Making of Charlize Theron
software used : Zbrush

Richard Trouve / Making of Bard
software used : Substance Designer Painter, Mari, Maya, Vray

Gaël Kerchenbaum / Making of Release the beast
software used : Zbrush, Mari, Maya, Arnold

Brav FG / Texturing a realistic face for real time rendering
software used : UE4, Zbrush, Mari

Tom Newbury / Making of big mean giant
software used : Mari

Jonas Skoog / Micro Fabrics in Substance
software used : Substance Designer & Painter

Jude Leong / Making of Street Fighter Honda
software used : Zbrush

Michael Cauchi / Getting started with Micro Fabrics maps
software used : Maya, Nuke

 Adam Fisher / Making of Priestess
software used : Zbrush, Mari, Substance painter, Maya

 Marlon R. Nunez / Making of Gandhi
software used : Mari, Zbrush, 3ds max, Vray

Milen Piskuliyski / Making of Elf Character
software used : Mari, Zbrush, Mudbox, Maya, Arnold

 Jerome Hartman  / Making Of Avril Lavigne
software used : Mari, Maya, Arnold

 Peter Zoppi  / Making Of DEVGRU  
software used : Mudbox

Salim Ljabli / Making Of One punch man head 
software used : Mari, Zbrush

Jonas Skoog / Making Of Black guy
software used : Mari, Zbrush