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THE FINEST ART OF DETAIL

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High-end content for Artists

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Spotlight Articles
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"21 tips on capturing a human likeness"
Darren Pattenden
"Making of Lying Cat"
Michael Wilde
"Making of Sinodon"
Antoine Verney-Carron
"Making of Test of Time"
Ryan Reid
"Making of the soldier"
Nacha Studio
"Fantastic Beasts and how to make them"
Gael Kerchenbaum

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"Texturing XYZ scans are for me the most important tool in my workflow. The high fidelity scans allow me to achieve the ultimate in realism for my characters that translates into both displacement, specular and color maps."

— Chris Nichols • Lead Character Artist at Digital Domain

"Texturing XYZ materials are priceless and I can not imagine making realistic characters without using it. It became core part for my sculpting details pipeline in my professional and personal works. I am amazed that Texturing.xyz is still capable to surprise us with expanding product line and each new are raising the quality bar higher and higher!"

— Eugene Fokin • Lead facial modeler at Mill Film (Montreal)

"I have been painting faces and skin for a long time now and I have finally discovered the best tertiary detail skin pore and wrinkle maps I've ever seen. These maps are the holy grail for making truly believable skin. My life is now complete."

— Justin Holt • Head of Textures Method Studio

"Ever wondered what human pores really look like? With super high resolution displacement maps like these it's not just art anymore. It is science!"

— Jonas Skoog • Character Supervisor Goodbye Kansas

A dedicated human skin library.

Our skin library is the first choice for next-gen character and creature texturing. Captured from real-life, these maps offer you a wide range of possibilities, for any of your works. Get stunning results in no time and from any perspective, using our high-resolution textures.

Credit: Eugene Fokin / Jeremy Celeste

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