What's in the pack?
VFace Docs » 0.1 What's in the pack? |
Congratulations, you just have bought or plan to get one of our VFace heads packages, your new high-end production asset! Let's discover together what's in it!
Some general information:
-
First of all, you will enjoy the head geometry with a fully optimized single-UDIM topology. You will get an eye-open and eye-closed geometry that you can use and transform into blend shapes, or wrap on your own base mesh (See our Wrapping article!)
-
You will get a set of maps, including albedo, fully-calibrated and multi-channel displacement, as well as ID masks! You will also be able to transfer these maps into your own base mesh (See our Transferring texture article)!
-
Our Fully calibrated Displacement map will give you the most accurate heightmap you can have, with the mid-value set to 0. You just have to plug it in your renderer without any further modification!
-
Meanwhile, our Graded Normalized 0,5 mid-value Multi-channel Displacement map will allow you to adjust per frequency the weight independently of the Red, Green and Blue channel!
-
Your pack also provides a set of groom geos and eyes that can be imported into your favorite software: They've been created as a working basis to start with, instead of starting from scratch, thus can be used for lookdev work.
-
For a matchless result, the pack provides Lighting references as well as HDRI reference full Onset in order to match perfectly with the asset of maps in your renderer!
📂 Folder's structure |
+---01_head |