What's in the pack?

 VFace Docs  » 0.1 What's in the pack?

Congratulations, you just have bought or plan to get one of our VFace heads packages, your new high-end production asset! Let's discover together what's in it!

Some general information:

  1. First of all, you will enjoy the head geometry with a fully optimized single-UDIM topology. You will get an eye-open and eye-closed geometry that you can use and transform into blend shapes, or wrap on your own base mesh (See our Wrapping article!)

  2. You will get a set of maps, including albedo, fully-calibrated and multi-channel displacement, as well as ID masks! You will also be able to transfer these maps into your own base mesh (See our Transferring texture article)!

  3. Our Fully calibrated Displacement map will give you the most accurate heightmap you can have, with the mid-value set to 0. You just have to plug it in your renderer without any further modification!

  4. Meanwhile, our Graded Normalized 0,5 mid-value Multi-channel Displacement map will allow you to adjust per frequency the weight independently of the Red, Green and Blue channel! 

  5. Your pack also provides a set of groom geos and eyes that can be imported into your favorite software: They've been created as a working basis to start with, instead of starting from scratch, thus can be used for lookdev work.

  6. For a matchless result, the pack provides Lighting references as well as HDRI reference full Onset in order to match perfectly with the asset of maps in your renderer!

📂 Folder's structure

+---01_head
| +---geos
| | XYZ_headEyesClosed_GEO.obj
| | XYZ_headEyesOpen_GEO.obj
| |
| +---maps
| | | XYZ_albedo_lin_srgb.1001.exr
| | | XYZ_cavity_lin_srgb.1001.exr
| | | XYZ_dispCalibrated_mid0_raw.1001.exr
| | | XYZ_dispMultiChannel_mid50_lin_srgb.1001.exr
| | | XYZ_normal_raw.1001.exr
| | | XYZ_utility_lin_srgb.1001.exr
| | |
| | \---ID_mask
| | XYZ_ID_mask_01_lin_srgb.1001.exr
| | XYZ_ID_mask_02_lin_srgb.1001.exr
| | XYZ_ID_mask_03_lin_srgb.1001.exr
| | XYZ_ID_mask_04_lin_srgb.1001.exr
| |
| \---ztool
| XYZ_head.ztl
|
+---02_references
| +---calibration
| | calibration_macbethBalls_frontview_01_srgb.tif
| | calibration_macbethBalls_frontview_02_srgb.tif
| | calibration_macbethBalls_frontview_03_srgb.tif
| | calibration_macbethBalls_sideview_01_srgb.tif
| | calibration_macbethBalls_sideview_02_srgb.tif
| | calibration_macbethBalls_sideview_03_srgb.tif
| | calibration_macbethFace_CPL_srgb.tif
| |
| +---hdri
| | hdri_studio_center_lin_srgb.exr
| | hdri_studio_left_lin_srgb.exr
| | hdri_studio_right_lin_srgb.exr
| |
| \---lighting
| lighting_frontview_01_srgb.tif
| lighting_frontview_02_srgb.tif
| lighting_frontview_03_srgb.tif
| lighting_sideview_01_srgb.tif
| lighting_sideview_02_srgb.tif
| lighting_sideview_03_srgb.tif
|
\---03_extra
+---eyes
| +---geos
| | XYZ_iris_left_GEO.obj
| | XYZ_iris_right_GEO.obj
| | XYZ_sclera_left_GEO.obj
| | XYZ_sclera_right_GEO.obj
| | XYZ_tearDuct_left_GEO.obj
| | XYZ_tearDuct_right_GEO.obj
| | XYZ_tearLine_left_GEO.obj
| | XYZ_tearLine_right_GEO.obj
| |
| \---maps
| \---sclera
| XYZ_albedo_left_angular_lin_srgb.exr
| XYZ_albedo_right_angular_lin_srgb.exr
| XYZ_dispCalibrated_left_angular_mid0_raw.exr
| XYZ_dispCalibrated_right_angular_mid0_raw.exr
| XYZ_ID_left_angular_lin_srgb.exr
| XYZ_ID_right_angular_lin_srgb.exr
|
\---groom
+---geos
| XYZ_eyebrows_primary_GEO.obj
| XYZ_eyebrows_secondary_GEO.obj
| XYZ_eyelashes_down_GEO.obj
| XYZ_eyelashes_up_GEO.obj
|
\---scalps
XYZ_beard_GEO.obj
XYZ_eyebrows_left_GEO.obj
XYZ_eyebrows_middle_GEO.obj
XYZ_eyebrows_right_GEO.obj
XYZ_eyelashes_down_left_GEO.obj
XYZ_eyelashes_down_right_GEO.obj
XYZ_eyelashes_up_left_GEO.obj
XYZ_eyelashes_up_right_GEO.obj
XYZ_mustache_GEO.obj
XYZ_nostrils_left_GEO.obj
XYZ_nostrils_right_GEO.obj
XYZ_scalp_top_GEO.obj