Bake Foundry Mari
VFace Docs » 3.6 Bake Foundry Mari |
Version used | 2.93.1 |
Documentation | Learn mari |
Community | Foundry Community |
👍️ Pros |
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❗️ Beware |
Activate the HDR option to work in 32bit floating point, especially when using our calibrated - mid 0 maps. More precisions below. |
2. Go to the object shelf, then click on New object to import your target mesh.
💡 Tip |
If using the fully calibrated map, make sure to toggle on the HDR icon on the toolbar. |
You will be in the Channel Transfer!
5. You'll have a left window for your source mesh and its source channel (base color), and a right window and its target channel for the target mesh.
6. Choose your source mesh on the left with the Base channel, and transfer it to the right selecting your target mesh.
The size of your target will be the same as the source.
Click on Ok.
From this step, you can tweak and change the map onto your model, or you can simply go to channel/ export to export this baked texture!
🚩 Disclaimer |
We are using selected software for demonstrative purposes on our own products. We have no commercial contract with the companies and we do not provide assistance for any of them. If you need help with any software, you can click on "Software Documentation" or "Community Support". |