Bake Blender
VFace Docs » 3.5 Bake Blender |
Version used | 2.93.1 |
Documentation | Blender Docs |
Community | Blender community |
👍️ Pros |
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Blender will give you the opportunity to bake with a very simple method and a simplified interface your EXR 16K maps so you won't lose any quality from your XYZ VFace texture maps!
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Import the wrapped source mesh and the target mesh.
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Select your source mesh and go the hypershade window. Create an image texture node in the hypershade of the source mesh and put your texture in it.
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Select your target mesh and go again into the Hypershade. Create another image texture node for the target mesh and create a new blank image.
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go to the render properties and check your render by default for baking is cycles
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scroll down and go to the baking menu. choose the type of map you want to bake (here, we will choose diffuse as we plugged an image texture to transfer) and click on "selected to active" to allow the cage offset. You can also put a max ray distance at 0.1 in the selected active menu. Uncheck Direct and Indirect.
💡 Tip We advise you to set a margin so your bake will spread safely all over the map. (equivalent to Edge extent) -
Click on your source mesh, then your target mesh. You can now click on baking.
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Once you are happy with the baked map, check your target mesh UV map and click on save as. Register as an open EXR float 32 bit.