Bake XNormal Single Udim

 VFace Docs  » 3.3.a Bake Xnormal Single-Udim

Version used 3.19.3.39669
Support contact@xnormal.net

👍️ Pros
  • Very simple and efficient User Interface.

Introduction to Xnormal

Xnormal is a freeware that can be used to create your normal and displacement maps, and also to bake a texture from high poly to a low poly model.

Hence it's a very useful program for scanning pipelines to bake the high poly output to the wrapped low-poly model we will work on. Here is how we use it:

First, you have to select the high polygon mesh you have created with your scanned photo and point clouds in your scanning software

For a Vface pipeline, you will need the low-poly mesh with its wrapped UV so the baker will just have to transfer the textures from a UV map to the other.

Baking Color map (SINGLE UDIM)

  1. After having opened Xnormal, enter the source mesh, by right click "add meshes" in the high poly shelf

  2. Right click one more time, then click on "base texture to Bake". Choose your map.

  3. Then, choose your target mesh on the low poly section

  4. In Baking options, choose the definition of your baked map, as well as the type of map you want to be baked

  5. The edge padding will be here to avoid white gutter in your baked UV shells. We advise to let it at 16 or 32. Put the anti-aliasing to 4x

  6. Don't forget to choose the folder you want the baked map saved in.

  7. Click on "Generate Maps"!

🚩 Disclaimer
We are using selected software for demonstrative purposes on our own products. We have no commercial contract with the companies and we do not provide assistance for any of them. If you need help with any software, you can click on "Software Documentation" or "Community Support".