Bake Adobe Substance 3D Designer

 VFace Docs  » 3.2 Bake Adobe Substance 3D Designer

Version used 2020.12.1
Documentation Substance Home
Community Substance Forums

👍️ Pros
  • Works on both fully calibrated and graded maps.
  • Multi-UDIMS Baking supported!
  1. In the explorer, click on New package, then right-click on it, choose to link, and import a file. Choose to import your target mesh.

  2. Then, click right on your mesh and choose to bake.

    You will be in the Baking menu and first, have to choose now your source mesh by clicking on "add high def model".

  3. Also, you have also the Bakers default value: Choose the parameters of the baker, as well as the format and the anti-aliasing.

    Choose a 4x4 anti-aliasing and finally, the folder of the output.

  4. At the bottom, you have the Bakers render list, where you can add different maps, with their parameters at the right.

    To do so, click on "add baker" and choose "transferred texture from mesh". Then on the Texture file, choose the map you want to bake.

  5. Save the bake setting to store your progression, then click on "Start render" on the bottom.

    You can have a direct preview of your baked texture in real-time!

🚩 Disclaimer
We are using selected software for demonstrative purposes on our own products. We have no commercial contract with the companies and we do not provide assistance for any of them. If you need help with any software, you can click on "Software Documentation" or "Community Support".