Wrap and Bake: Steps
VFace Docs » 1.2 Wrap and Bake: Steps |
Here we go
Let's talk about the different steps that are waiting for us in this documentation! All along the pages, you will have to two meshes (The Vface mesh, your mesh, then the wrapped Vface mesh)
- The V-Face asset you bought will be our source mesh.
- The base mesh you provide will be our target mesh.
1. Check your base mesh
We will first check your basemesh point by point before starting to allow you to go through the steps with optimum conditions.
2. Wrap method (Geo transfer)
We will use both our reference mesh (Sourcemesh) and your base mesh (target mesh), in order to wrap our model on your mesh coordinates and points. Then we will have a new wrapped mesh, which will be our new source mesh, to start the bake transfer. having a wrapped mesh with the same point coordinates will allow you to have a very accurate transfer.
3. Two-mesh baking method (Texture transfer)
We will use the two-mesh transfer, using this time the wrapped mesh (new source mesh) and your base mesh (target mesh). As we have transferred the geo, we will now transfer the textures from our ref model to the wrapped mesh
4. Cleaning textures
Finally, You can have a pass of clean if you find little artifacts after the transfer. They can be easily removed in Photoshop or Affinity Photo. Though, in order to avoid useless artifacts, we advise you to set your ray bias properly and a good amount of edge padding.