|VFace Docs » Turn a VFace to a ready-to-use Calibrated ZTool » Houdini method|
With Houdini applying a displacement along the normal in brute-force way is super easy. It can be setup in a minute!
To save time, you can download the sample scene.
- Open Houdini and import the head geo. (XYZ_headEyesOpen_GEO.obj for egs).
- Enter into the geometry and start creating these nodes with these options:
Copy paste this into the Attribute Wrangle:
|@P += @Cd*@N;
@Cd = 0.5;
As a result, something like this if you subdivide your geometry:
Export your geo in OBJ with a rop_geometry. Enter your output path and click "Save to disk".
- Open Zbrush and import the geometry previously exported from Houdini.
- Go to the Geometry tab and hit the "Reconstruct Subdiv" button multiple times.
You are done! Your calibrated Ztool has been reconstructed, will 6 subdivisons and 17 millions polys in just a few minutes!