The displacement map represents the "height" information that will allow the mesh to be tessellated/subdivided and get a super high-level of details at rendertime.
Our displacement map has been fully calibrated based on the mesh we supply to get a perfect height information directly, without having to tweak any weight values prior to rendering.
As a starting point, these VFace displacement maps have been created from a photogrammety capture of the talents, cleaned and enhanced with our state-of-the-art techs Hyperclean and Hyperskin.
The information of this 32bit float exr map is stored into the red-channel, contains both negative and positive values.
As a result, a ready-to-use high-quality 16k displacement map!