Discover - MicroSkin collection
At TexturingXYZ, our aim has always been to provide quality and value to our maps, to create realistic characters and creatures. Also, we strongly think that producing universal and adaptative maps will help you achieve stunning results, for any workflow. We try as much as possible to innovate, in order to answer your needs with the best solutions.
After releasing our Multi-channel Faces library in September 2018, we once again answered the requests and suggestions. Your advice and guidance has been a real help to widen our scope over the years.
Since we launched the store, our maps have become one of the keystone resources of the CG community, especially for VFX, feature films, and advertising. But their huge amount of detail was not yet flexible for AR, VR and the Game industry's needs.
These past months, we have been working hard on a new collection of seamless skin displacement maps.
We wanted to explore the fields of Real-time rendering with our standards. This MicroSkin library features 125 packs with an undepreciated level of detail, with various skin areas and unique patterns you can pick, depending on your wishes and needs !
What to expect in each pack:
For the MicroSkin library, we included secondary and tertiary displacement textures, as well as a normal map combining both.
And every one of them is seamless!
Blend secondary and tertiary displacement, or directly plug the Normal map !
Each pack has two texture folders, either in TIF or in TGA file formats. Overall, these textures offer you the flexibility to get the same results, with any workflow.
The skin-flows scale between body and face regions are really different, so face packs come with 1k maps, whereas body packs include 2K textures.
You can now create endless skin surfaces. In no time.
We would like to explain briefly what a tiled (or « seamless ») texture really is, and what it means for us.Texturing can involve the usage of repeatable maps, called tiled textures. They are either helpful to :
The concept is to repeat a low-resolution square map multiple times, to cover a whole UV-Space. But these repetitions produce some issues, which are :
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Therefore, it requires a tiling process to remove them.
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WORKFLOWS
We would like to share with you two different workflows, to apply tiled textures, . For each of them, we will be using our MicroSkin maps on a basemesh by Şefki Ibrahim.
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Like any other packages on texturing.xyz website, you could make an order for a personal use or commercial business use. Please read our Terms of Service for more information.