VFace Docs » 4.3 Change the sclera color interactively
Inside every VFace pack, you'll find some extra maps compatible with the sclera geos: 03_extra\eyes\maps\sclera
Like the other maps we supply, having a flexible way to control the look is key in order to iterate faster and get the intended results with no effort. With that in mind, here is an example on how to build an albedo network and tweak all aspect of it in a procedural way.
This graph shows how-to to re-colorize the sclera's features based on the ID maps.
Be careful with all the input/output connections. While building the shader, render test as many times as possible by connecting the output to a plane to preview the results and move forward.