Apply a VFace Displacement to Zbrush with Photoshop
VFace Docs » Apply a VFace Displacement » Photoshop method |
Photoshop workflow:
- Open Photoshop and open the XYZ_dispCalibrated_mid0_raw.1001.exr file
- OpenEXR Read Options : As alpha Channel
- Copy paste the Red Channel onto the Green and Blue channel, and remove the Alpha channel
- Image mode > Grayscale
- Create a levels layer and set the output levels to 127 | 255
- Layer > Flatten image
- Image > image rotation > flip canvas vertical
- Save As > TIF (EXR isn't on the export list unfortunately!)
Get the Action script (.ATN) and get this new map in a second!
Your image is now ready to be imported into Zbrush!
- Open Zbrush and import the head geo- Click on "new Txtr" on the Texture Map tab
- Import the TIF image you just exported from Photoshop on the Displacement Map Tab
- Play with the slider Intensity
- Smooth your Model (Ctrl + D) as many times as you want
- You can now click on Apply DispMap!
Ultimately, you can also create a layer to store the data onto a new layer you can tweak later on. Your VFace Displacement is now applied!