Apply a VFace Displacement to Zbrush with Nuke
VFace Docs » Apply a VFace Displacement » Nuke method |
Nuke workflow:
If you have access to a Nuke, this can be even easier, with only 2 nodes you can prepare you map for Zbrush. Moreover, it's also super convenient to batch multiple VFace Displacement if necessary!
- Open Nuke and read the XYZ_dispCalibrated_mid0_raw.1001.exr file
- Add an expression and reformat node
- Save your image in EXR like so:
Alternatively, you can save time and copy paste this code to your node graph:
set cut_paste_input [stack 0] version 11.3 v4 Read { inputs 0 file_type exr format "16384 16384 0 0 16384 16384 1 " origset true name Read2 selected true xpos 580 ypos -292 } Expression { expr0 r+0.5 name offset1 selected true xpos 580 ypos -160 } Reformat { format "16384 16384 0 0 16384 16384 1 " flip true name Reformat2 selected true xpos 580 ypos -137 } Write { channels {rgba.red -rgba.green -rgba.blue none} raw true file_type exr datatype "32 bit float" compression none first_part none version 1 name Write2 selected true xpos 580 ypos -51 } |
Your image is now ready to be imported into Zbrush!
- Open Zbrush and import the head geo
- Click on "new Txtr" on the Texture Map tab
- Import the EXR image you just exported from Nuke on the Displacement Map Tab
- Play with the slider Intensity
- Smooth your Model (Ctrl + D) as many times as you want
- You can now click on Apply DispMap!