Hyperskin is the first comprehensive & feature specific technology for creating believable CG Skin. It fills the gap between scanning and sculpting models to achieve UHD assets with an unprecedented level of detail.
Get UHD heads - On demand!

We put the angular stone on our client relationship and make sure to be adaptive relatively to his demand in order to provide custom-made productions. 

— Our innovative toolset, constantly re-adapted and up-to-date, always lead to the top of what you could demand: We do not use any sort of AI but only tools that we can fully rely on with a 100% human supervised team.

Spend more time on the creative part, we'll take care of the rest.


Hyperskin features

A physically plausible roughness driven by displacement maps only is now possible, Hyperskin can generate first-grade maps down to micro-pore level.
No matter the age, morphotype or ethnicity.

VFX & Cinematic ready, Hyperskin fully supports UDIMs and 32bit export, up to 16k per tile. Medium or extreme close-up shots won't be an issue anymore. Thus, neither seams, nor quality loss or distortions possible, just amazing outputs!

"Our team recently tested Hyperskin as a foundation for the model and texture work on an important digital double asset. XYZ not only delivered beautiful work but the turnaround was astonishingly quick. We were all impressed with the quality and consistency of what we received, and we plan to incorporate Hyperskin into our asset construction toolset going forward."

Jean Bolte • Texture Supervisor - ILM

"The Results from texturing.xyz's brand new "Hyperskin" process are simply unbelievable. We have collaborated with several high-end scanning partners and tried a slew of scan upres procedures but I have yet to see the kind of detail we get from the "Hyperskin" process. The amazing thing is its ability to keep all the facial structures and detail true to the original scan while filling in all the missing resolution."

Darren Hendler • Director Digital Human Group - Digital Domain

"We have been using Hyperskin on some hero assets that needed that extra level of details and were absolutely impressed by the level of fidelity that Hyperskin is providing. It has also been amazing to be able to use that service on more stylised heads which do not start from scan data but still require fine pore details. We gained consistency and efficiency thanks to Hyperskin."

Nicolas Collings • Head of Assets • Blur studio

Uprez your head model, and get the best of it! Everything is gonna match perfectly with the existing data. No mismatching, fading or blending issue!

Extra maps are always handy! We can extract and generate some super useful maps depending on the input data ; Such as a delit albedo, hemoglobin and melanin estimation, or even a beard/fuzz mask for grooming!

Art and Science for a Strike team

This is why Team spirit is the pillar in our working approach. With both technicians and Artists cooperating together into a dedicated team. We deliver unique results, visually impactful and physically matchless.

Our Hyperskin engine is enhancing and improving everyday, fortified by our new collaborations. Thus we provide adaptive systems in order to get highly reliable and always offer the products staying at the latest innovations!

The passion of evolving

Our high level of expertise allows us to put forward productions sought by both 3D scan professionals, VFX & Game studios in order to collaborate with them.

Spirit of cooperation makes us always open to new partnerships. Our exclusive tools allow studios to be more efficient, saving both time and money.

Choosing XYZ as an outsourcing company also means :

  • Receive your product from a company that put its high point to the quality, over the quantity.
  • Fast delivery - We all know that time is money, we make sure to save your time, and reduce production-costs while providing super high-quality outputs.
  • Trustful - A free test can be done, at no cost or obligation to order!

What's 𝙃𝙮𝙥𝙚𝙧𝙨𝙠𝙞𝙣? Why we built it? Why offering this as a service? Everything is explained in our article: 𝙃𝙮𝙥𝙚𝙧𝙨𝙠𝙞𝙣 - 𝙏𝙝𝙚 𝙌𝙪𝙚𝙨𝙩 𝙊𝙛 𝙍𝙚𝙖𝙡𝙞𝙨𝙢... The Character Artist Peter Zoppi, well known for his work on the Call Of Duty franchise, was kind enough to collaborate with us during the beta phase of Hyperskin... Why is it so important to have a good displacement map for skin rendering? Why this could drastically improve your renders? Everything is explained in our article...

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